Map the world
Paint continents, regions, biomes, roads, borders, and points of interest across connected map scales.
Paint the world, attach the lore, reveal it as your players explore. HexAtlas is the map and the campaign compendium together — in your browser, no install.
Most GMs have a map in one tool, notes in another, secrets in a document, and player-facing information somewhere else. HexAtlas brings the world map and the campaign compendium together so your prep stays connected to the places your players actually explore.
Map it. Note it. Reveal it. Keep it connected.
Build the world, attach the lore, and reveal it as your campaign moves. Every piece stays connected to the place it belongs.
Paint continents, regions, biomes, roads, borders, and points of interest across connected map scales.
Attach notes, NPCs, factions, locations, secrets, and hooks directly to the places they belong.
Use player-facing views and fog-of-war tools to uncover the world during hexcrawls and sandbox play.
No install, no downloads, and no scattered files. Open HexAtlas and keep building.
Most map tools make you pick a scale and stick with it. World map? That's one file. Country map? Another one. Region map after that? Hope you like juggling tabs.
Block out oceans, mountain ranges, forests, and kingdoms fast. Hex by hex, the big shape of the setting shows up almost immediately.
Zoom into a kingdom or country and start laying out borders, major roads, and the places your campaign keeps circling back to. The geography you painted at world scale is still right there underneath.
Need a frontier, a valley, or the area around the capital? Same map, same tool, same file. No switching tabs and no redrawing from scratch.
Nope. Use them or don't.
You don't need to be running a hexcrawl to get a lot out of this.
You don't need to learn a new system. You just need a map that's faster to make than drawing one by hand and easier to share than a Photoshop file.
Keep your continents and kingdoms straight as the world grows. Export whenever you want, and keep the whole setting in one connected map instead of a pile of disconnected files.
You already know why you're here. Subhex detail, player view, and Foundry export are all in when you want the crunch to matter.
Inkarnate and Wonderdraft make gorgeous maps, but every map is its own file. Your world map, country map, and region map don't talk to each other.
The river you paint at world scale is still there when you zoom into a country or region. You are not rebuilding the world from scratch every time the scale changes.
World, country, and region all live in the same atlas. You don't have to bounce between separate files, separate apps, or separate styles just to keep the campaign moving.
It's in your browser. No install. No license. No desktop app to babysit. Just open the editor and get the coastline down before the idea disappears.
When you need to share the world or hand it off to Foundry, the player view and export workflow are already part of the same map you're using for prep.
Free is the real tool, not a demo. Paint your whole world, save it locally, export anytime. Pro is for cloud saves, player sharing, deeper detail, and Foundry export.
The real tool, not a demo.
Cloud saves, player sharing, and deeper zoom.
Pro is also how you support the indie project behind the tool.
Short answers for the questions people actually ask.